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Showing posts from September, 2024

We need to talk about the Minecraft movie

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On September 04 2024 the first official teaser for the Minecraft movie dropped, and judging by the reactions on social media, it was not received very well by anyone, with many of the complaints referring to the movies strangely realistic visuals, and the direction for the plot Personally, I’m fine with the visuals. They’re not great, and certainly resemble realistic Minecraft images that circulated in the past as what I assume were jokes, but they weren’t so ugly that I couldn’t stand looking at them for more than the average movie length. My biggest gripe was with the movies story, and how I believe it to be contradictory to Minecraft’s core design philosophy In a Minecraft game design booklet written by Mojang's chief creative officer Jens Bergensten, better known as Jeb by the community, Jeb outlined a variety of aspects to help guide Minerafts game design, emphasizing that Minecraft is a game with unlimited potential and the players greatest tool will be their minds ...

The wonderfully random world of Henry Stickmin

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Henry Stickmin, created by InnerSloth LLC, is a weird series. The series consists of choose your own adventure style games which evolved and expanded overtime from one solution in the first game, to multiple branching paths, each with their own unique endings, and the latest installment, completing the mission, relies on the endings from the last two games in the series. It’s a wildly entertaining franchise despite how, at least on paper, it should not work. Choose your own adventure games are based on the players logical deductions on what choice should be the correct one in a given situation. Yet in Henry Stickmin, there’s very little, if at all, logic to be found. I’d even go as far to say that a “perfect run” of any Henry Stickmin game is completely impossible without a string of insanely lucky guessesHenry will spawn various tools from nowhere, and display cartoon anatomy one moment and realistic physics the next. No solution is clear cut, as anything can happen with any solu...